Player Portrait Renders

So just a bit about how I work. Typically, I’ll start with a series of thumbnails. Then pick the cream. Narrow that down. Draw up a “finalish” sketch and start the model from there. Once the model is complete, in my mind, I’ll start to texture. Since this particular project will be 2D in it’s final output, I use this set of procedural textures that I’ve been toting around since college. Again, also because the final output is static 2D art, the procedural texturing allows me to do simple planar mapping which saves loads of time. From there, I light the scene, pretty basically for this instance, and start my renders. After all the renders are kicked out, it’s pretty much all painting and compositing in Photoshop. It’s where I work out most of the kinks. So these are the pre-composite raw renders out of Maya.










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