Mar
29
2010
Some supports for the transfer/crank cases.


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Mar
28
2010
Something that I put on hold. Was able to put a couple of hours in it today. Hopefully, I can get through the whole model soon.

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Mar
20
2010
So here is the work of all that compositing. I think this could use some AD and critiquing. I’ll probably go back and re-touch it a bit – balance out some of the hot spots and add in some highlights and shadow. It’s a good foundation for some building on.

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Mar
16
2010
So just a bit about how I work. Typically, I’ll start with a series of thumbnails. Then pick the cream. Narrow that down. Draw up a “finalish” sketch and start the model from there. Once the model is complete, in my mind, I’ll start to texture. Since this particular project will be 2D in it’s final output, I use this set of procedural textures that I’ve been toting around since college. Again, also because the final output is static 2D art, the procedural texturing allows me to do simple planar mapping which saves loads of time. From there, I light the scene, pretty basically for this instance, and start my renders. After all the renders are kicked out, it’s pretty much all painting and compositing in Photoshop. It’s where I work out most of the kinks. So these are the pre-composite raw renders out of Maya.










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Mar
10
2010
Added a piece for the player level and some end pieces to the bars for the health/mana housing. Spent about half an hour on it. Screwed some stuff up early on and had to rework it.

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Mar
4
2010
So I know this is minor, but force of habit develops discipline. The only real change is a braid type border around the health/mana bar housing.

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Mar
3
2010
So I added a housing for the bars and got rid of the extruded tips. I’ll probably put some detail on the end of the bars and add some framing to them as well before I start a texture pass.

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Mar
2
2010
Just another attempt at a piece for my UI. This is absolutely a WIP. Again needs some critical thinking and revision, which I’ll probably do tomorrow night. Dirt pass of the player portrait.

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