Feb 26 2010

New Flyers For You

Some stabs at a flyer for BCM.



Feb 18 2010

BCM for KTJ

So again, looks like I’m off track. This time for a good cause – Katy’s new business. Thought I’d share this for anyone who’s watching..

And… The Black and white version.


Feb 11 2010

Brief Deviation

So there’s been a lot going on as of late. A somewhat impairing addiction to Dragon Age (love that game) and of course work. So I’ve taken it upon myself to concept some of my own UI elements. These are mainly tests and something I’ve usually done for every project I’ve been on. At work, I do the direction that I’m mandated to do and in my free time, I do the concept that I feel strongly about. Not to say that they don’t occasionally go hand in hand. This is the action bar, the UI element that the player will interact with the most throughout the life of the game. It could be argued that it’s maps or the quest log, but I figured action bar would be a good place to start. The concept is to make the UI feel “forged” with a very raw,worn look. I looked at a bunch of other game reference and saw that most games try this, but ultimately don’t succeed. The reason is really simple – lighting and materials. Everything I looked at felt very photoshopped. So I broke out with maya and mental ray and put this together. For a first pass, I feel it’s fairly successful, although I think it still needs some revision and critical thinking. Anyhow.