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	<link>http://shxsy.net/anhedonia</link>
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		<title>More Social Game Art</title>
		<link>http://shxsy.net/anhedonia/?p=172</link>
		<comments>http://shxsy.net/anhedonia/?p=172#comments</comments>
		<pubDate>Sat, 12 Mar 2011 19:46:23 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=172</guid>
		<description><![CDATA[This screen is an attempt to get away from the games existing scroll system.]]></description>
			<content:encoded><![CDATA[<p>This screen is an attempt to get away from the games existing scroll system.<a href="http://shxsy.net/images/blog/modal_generic_university_tabbed_Blog.jpg" rel="lightbox[172]"><img alt="" src="http://shxsy.net/images/blog/modal_generic_university_tabbed_Blog.jpg" title="Social Game Modal" class="alignnone" width="779" height="953" /></a></p>
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		<title>More Social Game Art</title>
		<link>http://shxsy.net/anhedonia/?p=170</link>
		<comments>http://shxsy.net/anhedonia/?p=170#comments</comments>
		<pubDate>Thu, 10 Mar 2011 04:54:03 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=170</guid>
		<description><![CDATA[Game portal modal. Using the psychology of perceived value. If a social game looks AAA, it must be.]]></description>
			<content:encoded><![CDATA[<p>Game portal modal. Using the psychology of perceived value. If a social game looks AAA, it must be.<a href="http://shxsy.net/images/blog/modal_Friends_Invite_03.jpg" rel="lightbox[170]"><img alt="" src="http://shxsy.net/images/blog/modal_Friends_Invite_03.jpg" title="Social Game Friend Modal" class="alignnone" width="872" height="872" /></a></p>
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		<title>New Social Game Out</title>
		<link>http://shxsy.net/anhedonia/?p=167</link>
		<comments>http://shxsy.net/anhedonia/?p=167#comments</comments>
		<pubDate>Tue, 08 Mar 2011 18:38:11 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=167</guid>
		<description><![CDATA[I&#8217;ll be posting art here shortly from a new social game I have coming out. For this project I did the entire UI in 2 and a half months. Pretty quick turn around, but this the nature of social games as I&#8217;m learning. Anyhow, stayed tuned.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be posting art here shortly from a new social game I have coming out. For this project I did the entire UI in 2 and a half months. Pretty quick turn around, but this the nature of social games as I&#8217;m learning. Anyhow, stayed tuned.</p>
]]></content:encoded>
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		<title>Game Logo</title>
		<link>http://shxsy.net/anhedonia/?p=162</link>
		<comments>http://shxsy.net/anhedonia/?p=162#comments</comments>
		<pubDate>Wed, 16 Feb 2011 04:54:18 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=162</guid>
		<description><![CDATA[Logo I did for the new game I have coming out in a week or so.]]></description>
			<content:encoded><![CDATA[<p>Logo I did for the new game I have coming out in a week or so.<a href="http://shxsy.net/images/blog/GW_Logo_02.jpg" rel="lightbox[162]"><img alt="" src="http://shxsy.net/images/blog/GW_Logo_02.jpg" title="GW Logo" class="alignnone" width="794" height="352" /></a></p>
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		<title>Character Create for Rifts</title>
		<link>http://shxsy.net/anhedonia/?p=157</link>
		<comments>http://shxsy.net/anhedonia/?p=157#comments</comments>
		<pubDate>Sun, 21 Nov 2010 22:25:13 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=157</guid>
		<description><![CDATA[Some of the character create proposals I came up with for Rift. The goal of these concepts was to have a themed flow for each of the factions &#8211; guardian and defiant. These concepts reflect the guardian path.]]></description>
			<content:encoded><![CDATA[<p>Some of the character create proposals I came up with for Rift. The goal of these concepts was to have a themed flow for each of the factions &#8211; guardian and defiant. These concepts reflect the guardian path. <a href="http://shxsy.net/images/blog/Guardians_CC_FactionSelect.jpg" rel="lightbox[157]"><img alt="" src="http://shxsy.net/images/blog/Guardians_CC_FactionSelect.jpg" title="Faction Selelct" class="alignnone" width="1280" height="1024" /></a><a href="http://shxsy.net/images/blog/Guardians_CC_RaceSelect.jpg" rel="lightbox[157]"><img alt="" src="http://shxsy.net/images/blog/Guardians_CC_RaceSelect.jpg" title="Race Select" class="alignnone" width="1280" height="1024" /></a><a href="http://shxsy.net/images/blog/Guardians_CC_FaceModify.jpg" rel="lightbox[157]"><img alt="" src="http://shxsy.net/images/blog/Guardians_CC_FaceModify.jpg" title="Face Modify" class="alignnone" width="1280" height="1024" /></a></p>
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		<title>Recent Work</title>
		<link>http://shxsy.net/anhedonia/?p=155</link>
		<comments>http://shxsy.net/anhedonia/?p=155#comments</comments>
		<pubDate>Sun, 21 Nov 2010 00:29:36 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=155</guid>
		<description><![CDATA[I&#8217;ve still yet to incorporate the previous post&#8217;s insignias into character create from Rift. I&#8217;ve been working out a small reel of in-game material from the UI from Rift. It&#8217;s coming along. Just kind of rusty with After FX. Anyhow, here&#8217;s another kind of insignia I did just messing around at the current gig.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve still yet to incorporate the previous post&#8217;s insignias into character create from Rift. I&#8217;ve been working out a small reel of in-game material from the UI from Rift. It&#8217;s coming along. Just kind of rusty with After FX. Anyhow, here&#8217;s another kind of insignia I did just messing around at the current gig.<a href="http://shxsy.net/images/blog/Camelot_Insignia.jpg" rel="lightbox[155]"><img alt="" src="http://shxsy.net/images/blog/Camelot_Insignia.jpg" title="Celtic Insignia" class="alignnone" width="512" height="512" /></a></p>
]]></content:encoded>
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		<title>Role Insignias</title>
		<link>http://shxsy.net/anhedonia/?p=153</link>
		<comments>http://shxsy.net/anhedonia/?p=153#comments</comments>
		<pubDate>Mon, 08 Nov 2010 23:06:55 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=153</guid>
		<description><![CDATA[Something I proposed to Trion for role selection. Not sure if they were used or not.]]></description>
			<content:encoded><![CDATA[<p>Something I proposed to Trion for role selection. Not sure if they were used or not.<a href="http://shxsy.net/images/blog/Cleric.jpg" rel="lightbox[153]"><img alt="" src="http://shxsy.net/images/blog/Cleric.jpg" title="Cleric" class="alignnone" width="512" height="700" /></a><a href="http://shxsy.net/images/blog/Warrior.jpg" rel="lightbox[153]"><img alt="" src="http://shxsy.net/images/blog/Warrior.jpg" title="Warrior" class="alignnone" width="512" height="1200" /></a><a href="http://shxsy.net/images/blog/Rogue.jpg" rel="lightbox[153]"><img alt="" src="http://shxsy.net/images/blog/Rogue.jpg" title="Rogue" class="alignnone" width="512" height="700" /></a><a href="http://shxsy.net/images/blog/Mage.jpg" rel="lightbox[153]"><img alt="" src="http://shxsy.net/images/blog/Mage.jpg" title="Mage" class="alignnone" width="512" height="700" /></a></p>
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		<title>Hello Artlandish Folks</title>
		<link>http://shxsy.net/anhedonia/?p=148</link>
		<comments>http://shxsy.net/anhedonia/?p=148#comments</comments>
		<pubDate>Fri, 04 Jun 2010 04:17:10 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=148</guid>
		<description><![CDATA[I know&#8230; another month and no post. What a shame, but I assure you that I&#8217;ll be puttin&#8217; up arts soon. As of right now, I&#8217;m in the process of UVing. Not my favorite thing, but hey it pays the bills&#8230; wait&#8230; no it doesn&#8217;t. It actually is pretty boring, but a necessary evil. I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>I know&#8230; another month and no post. What a shame, but I assure you that I&#8217;ll be puttin&#8217; up arts soon. As of right now, I&#8217;m in the process of UVing. Not my favorite thing, but hey it pays the bills&#8230; wait&#8230; no it doesn&#8217;t. It actually is pretty boring, but a necessary evil. I&#8217;ve never been one for jigsaw puzzles, but UVing has given me a slight appreciation for them. Anyhow, I just got this tool called <a href="http://www.pullin-shapes.co.uk/page8.htm">&#8220;Roadkill&#8221;</a> which is supposed to be a nifty way to speed up the unwrap process so we&#8217;ll see how it goes. Keep tuned in and dropped out.</p>
<p>~clay</p>
]]></content:encoded>
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		<title>Small Update</title>
		<link>http://shxsy.net/anhedonia/?p=147</link>
		<comments>http://shxsy.net/anhedonia/?p=147#comments</comments>
		<pubDate>Sat, 08 May 2010 20:08:01 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=147</guid>
		<description><![CDATA[Just added in some more geometry to the terrain. Did some looking for tool to do some random extrusions, which is essentially what I&#8217;m doing for the terrain, to no avail. Maybe it&#8217;s time to get back into mel. Maybe&#8230;]]></description>
			<content:encoded><![CDATA[<p>Just added in some more geometry to the terrain. Did some looking for tool to do some random extrusions, which is essentially what I&#8217;m doing for the terrain, to no avail. Maybe it&#8217;s time to get back into mel. Maybe&#8230; <a href="http://shxsy.net/images/blog/Well_Explosion_030.jpg" rel="lightbox[147]"><img alt="" src="http://shxsy.net/images/blog/Well_Explosion_030.jpg" title="Update on terrain" class="alignnone" width="1280" height="720" /></a></p>
]]></content:encoded>
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		<item>
		<title>It&#8217;s been a while.</title>
		<link>http://shxsy.net/anhedonia/?p=146</link>
		<comments>http://shxsy.net/anhedonia/?p=146#comments</comments>
		<pubDate>Sat, 08 May 2010 16:43:50 +0000</pubDate>
		<dc:creator>Clay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shxsy.net/anhedonia/?p=146</guid>
		<description><![CDATA[Well&#8230; not that long, but a couple of weeks I think. Terrain pass. Not sure how far I&#8217;m going to take this&#8230; I&#8217;m mainly doing this as a beginning zBrush exercise. I&#8217;m taking this as a base mesh into zBrush, sculpting the details onto the terrain and bringing it back in to maya. Wish me [...]]]></description>
			<content:encoded><![CDATA[<p>Well&#8230; not that long, but a couple of weeks I think.</p>
<p>Terrain pass. Not sure how far I&#8217;m going to take this&#8230; I&#8217;m mainly doing this as a beginning zBrush exercise. I&#8217;m taking this as a base mesh into zBrush, sculpting the details onto the terrain and bringing it back in to maya. Wish me luck.<a href="http://shxsy.net/images/blog/Well_Explosion_028.jpg" rel="lightbox[146]"><img alt="" src="http://shxsy.net/images/blog/Well_Explosion_028.jpg" title="Terrain" class="alignnone" width="1280" height="720" /></a><a href="http://shxsy.net/images/blog/Well_Explosion_029.jpg" rel="lightbox[146]"><img alt="" src="http://shxsy.net/images/blog/Well_Explosion_029.jpg" title="Terrain 01" class="alignnone" width="1280" height="720" /></a></p>
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