Mar 12 2011

More Social Game Art

This screen is an attempt to get away from the games existing scroll system.


Mar 9 2011

More Social Game Art

Game portal modal. Using the psychology of perceived value. If a social game looks AAA, it must be.


Mar 8 2011

New Social Game Out

I’ll be posting art here shortly from a new social game I have coming out. For this project I did the entire UI in 2 and a half months. Pretty quick turn around, but this the nature of social games as I’m learning. Anyhow, stayed tuned.


Feb 15 2011

Game Logo

Logo I did for the new game I have coming out in a week or so.


Nov 21 2010

Character Create for Rifts

Some of the character create proposals I came up with for Rift. The goal of these concepts was to have a themed flow for each of the factions – guardian and defiant. These concepts reflect the guardian path.


Nov 20 2010

Recent Work

I’ve still yet to incorporate the previous post’s insignias into character create from Rift. I’ve been working out a small reel of in-game material from the UI from Rift. It’s coming along. Just kind of rusty with After FX. Anyhow, here’s another kind of insignia I did just messing around at the current gig.


Nov 8 2010

Role Insignias

Something I proposed to Trion for role selection. Not sure if they were used or not.


Jun 3 2010

Hello Artlandish Folks

I know… another month and no post. What a shame, but I assure you that I’ll be puttin’ up arts soon. As of right now, I’m in the process of UVing. Not my favorite thing, but hey it pays the bills… wait… no it doesn’t. It actually is pretty boring, but a necessary evil. I’ve never been one for jigsaw puzzles, but UVing has given me a slight appreciation for them. Anyhow, I just got this tool called “Roadkill” which is supposed to be a nifty way to speed up the unwrap process so we’ll see how it goes. Keep tuned in and dropped out.

~clay


May 8 2010

Small Update

Just added in some more geometry to the terrain. Did some looking for tool to do some random extrusions, which is essentially what I’m doing for the terrain, to no avail. Maybe it’s time to get back into mel. Maybe…


May 8 2010

It’s been a while.

Well… not that long, but a couple of weeks I think.

Terrain pass. Not sure how far I’m going to take this… I’m mainly doing this as a beginning zBrush exercise. I’m taking this as a base mesh into zBrush, sculpting the details onto the terrain and bringing it back in to maya. Wish me luck.